About This GameCivitatem is a medieval city builder where you help your villagers raise a new settlement in dangerous lands, by making use of their skills and available world resources. Shape the future of your people by managing and assigning the most skilled villager for each task. Educate them and research new technologies, fight off the natural elements or raiders, explore the land for new villages to develop new trades routes, acquire new technologies and develop diplomatic relations. The most important resource are your villagers, each specialized in some areas, gaining experience each time they perform a task. Educate them in schools and libraries to allow them to perform more complex tasks and jobs. Besides education, the health of your people is imperative, so herbalists and doctors are also quite important. Nature has always had her way since the beginning of time, so be prepared each season to face storms, disease, quakes and other events. Gaining high education, technology and constructing a strong settlement will help you survive in these troublesome times, but be prepared to defend your village from raiders, wild animals and unfriendly neighbors. Features:
English
ad civitatem. sese bello civitatem persecutorum. civitatem magnum. civitatem latino. alicui civitatem dare. in civitatem accepti. civitatem cheat engine. civitatem latin. civitatem alesiam magno agmine. civitatem gameplay. quorum arma civitatem defenderant. civitatem cheats. civitatem wiki. sese bello civitatem persecutorum demonstrat. civitatem benedicimus. civitatem trainer. civitatem tips. civitatem meaning. in civitatem acceperunt. civitatem crack Great Early Access Title! I backed a while ago and I have to say I am impressed with the alpha before Steam and the roadmap from the developer sounds GREAT! This is totally my style of God/village/city builder that I love! Update A 2.20 is now live! [UPDATED!]:
- fixed several bugs with trading and exploration- fixed a few bugs with the kids behaviors- fixed a bug with villagers getting stuck in buildings or teleporting (due to the new features)- fixed a bug where miners/foresters where aiming for resources out of the map- fixed a bug with some houses not being occupied- fixed a bug with herbalist cross not showing- fixed a bug with store ui not showing the proper grain total- fixed a bug with fisher not fishing- fixed a bug where the energy was draining to fast- fixed a bug with baker not being able to bake bread- fixed several bugs with the herbalist- fixed a bug with villagers not eating during the day. Update A 1.80 now live! ~:
Hi Guys, In this update i added villagers queues, misc. tweaks and bug fixes. Queues: During the day, villagers now will go to eat or to drink water, one or just a few at one time, every few minutes (by reserving food at the barn - hover with mouse over food icon at the top left of the UI to see total food and food reserved). With this new feature, gameplay flow will be more stable and more fun. At the same time, villagers will check before leaving their job, if food is available, compared to the past.
- added a bonus reward when finishing the game, when not receiving the main reward.- achievements are now tracked during the game as well, and not only at the end of a game.- energy is drained a bit faster during the winter, for villagers with no winter clothes.- women have now a limit on how many kids they can have in total (3-5)- fixed a bug with villagers getting sick from cold even when they had wood in the house.- fixed a bug with villagers didn't acquired double resources at 100 skill- fixed a problem with some villagers getting stuck at the barn or before arriving at the barn, if the barn had under 5 food.- fixed extra reward villager getting stuck at the beginning of a new game.- fixed a bug with energy now showing properly on the villager list for some.- fixed a bug where the resource walls remained selected even when they ran out of resources.- fixed some of the stats on game won screen.- fixed a bug where the herbalist went to the barn while carrying a wounded villager- fixed a bug where certain props weren't visible on loading a new game.. Update A 1.70 now live! [UPDATED]:
Update 1:
- fixed a problem with autosave corrupting the options and loosing the saves in some occasions.- fixed a problem when the stockpile and other buildings didn't show on the map the sprites representing resources gathered.. Update A 2.40 is now live!:
Hi Guys, Before adding more content, i released this A 2.40 update* to optimize the gameflow based on your feedback. More optimization and bug fixing (if needed), will come next week for this version. *For this update you have to start a new game. New/Improved: Normal Difficulty has been changed dramatically, into a relaxing and/or learning experience. For a proper challenge choose Hard and Survival. - During the first year the villagers will consume minimum food, water, energy and tools. Villagers wont get sick during the first year, but they can get wounded from hunting boars. Core villagers start with temporary winter clothes which will expire after the first year. During Normal difficulty you can pause the game instead of slowing time. Job window system has been improved. On non specialized jobs, the job bars don't change anymore (when the villagers become inactive, ex: going to sleep). Now the system informs you that some of the workers are inactive (Dark Orange color on the job number). You can unassign these villagers even if they are not active, and when they become active, they will return a previous job or idle. Ctrl + click on the job icons moves the camera to the villagers. Previous jobs - Now the villager inspector card and villagers list will display the last previous job a villager had. When inactive, it will show his current active job, until he becomes active again. New message system - A new message system is now available that records a full year of message before deleting them. The scroll bar will be displayed once the mouse is over the message window. Also, by clicking on a message, the camera will scroll to that villager. Added new sprites for adults and kids. Road construction has been improved dramatically. The builders will build one after the other, and from time to time will check if a building needs working, since that is priority one. End game records gold, and ingame global and personal scores windows have been improved. Remember to check Top 100 if you are not in the top 12 on the official site: http://lw-games.com/civitatem-top-villages.php More tool tips has been added everywhere. A better font has been added for tool tips and tutorial. Building placing has been improved. Added a new scene for villagers that sleep outside. Added morale, water and food debuffs. On low values the villagers will move slower and work slower. Event that destroy buildings tells what type of building it destroyed. They are now 6 villages to be discovered, with 2 or 1 close to the player city (around 2-3 tiles). Bugs: - no more bugs with the villagers list - fixed some bugs with the scouts, still needs more work. - fixed scouts don't get wounded during the plague events. - fixed a problem with people not getting married until they had tools or other situations. - fixed a bug with villagers stuck at/under the fishery. - fixed a bug on restart with time speed and game scale. - fixed a missing tool tip for hunting deer. - fixed a bug with the bakery and fishermans. - fixed a bug where, the game didn't count how many times you finished the game. - fixed several minor and medium bugs.. Update A 2.45: My fellow Village Elders, This small update was released to improve further the core mechanics of Civitatem and the features added in A 2.40 update. Read about A 2.40 here: https://steamcommunity.com/games/670820/announcements/detail/1620644661150369323 New/Improved:
Bugs: fixed a rare bug when a villager was blocked over a building foundation. fixed some hints appearance, added more info and fixed some timers(research). fixed a bug where villagers woke up when they sleept outside and the player was changing jobs. Herbalist doesn't go to get food if he is carrying somebody (wounded). fixed a bug where you needed 2 salts instead of 1 to smoke meat. fixed a problem with the game resetting options(music volume and others) on load. fixed some problems with villagers retaking a job. fixed a bug with hunter getting stuck in trees. fixed a bug with the herbalist refusing to gather herbs when wounded. fixed a bug with people trying to leave the village even if they had a house. fixed a bug where the game was spawning more beds then needed.. Civitatem Dev Blog 5# - First steps: Hi Guys, With the first version for the early adopters a few days away, i released new blog post to explain some of the core features. You first step in Civitatem is to gather the necessary materials to build a stockpile. While builders can get the necessary raw materials from the ground (after they are mined or cut), a stockpile is necessary to gather all construction materials in one place for fast delivery. Since you can build only one stockpile at the moment, the location of the building is quite important. Following the completion of a stockpile, you must develop of strategy on what to build next. A barn for food? Housing for your villagers? Time passes and villagers only work between 5 AM and 8 PM. After that, they rest, sleep, eat and do other activities which you don’t have control over, unless there is an emergency. Villagers can be assigned to jobs through the job UI. Large type jobs like farming, cutting wood, or foraging can be assigned to a large number of villagers, while specialized jobs like blacksmithing, hunting and similar, can only be assigned to only one villager per building. Since each villager has its own skills, you can assign them manually by clicking on them, or by using the villagers list since the job UI assigns jobs randomly and doesn’t take in consideration skills. Besides housing, food is quite important, since it decays every season. So whatever you gathered/produced this season, next season if is not preserved (like meat to smoked meat by using salt), is destroyed. If you build a village hall, certain stats will be gathered for you to understand how much food and other resources are used by village. It’s also important to have high skilled farmers planting seeds in the spring so you can harvest raw food sources at the beginning of autumn. After that, the raw food is transported to the barn and you need to build or assign specialized villagers to produce food from these raw materials. Example: Raw Grain goes to Barn > Baker takes it to the Windmill > Processed grain goes to the Bakery and Bread is made. Each villager has several attributes and skills where the most important are health, energy and morale. Morale is the formed from all the needs, random events and certain resources if available. Each skill is increased by small margin when the villager successfully completes an action on his job. Having a low morale for a number of seasons, a villager and his family might decide to leave your village. Your population is increased with high morale families that have a chance to make children each season. Children age to 16 in one year, when they can start working. Up to that age will try to help with housing chores, like getting food for the family house, water and other resources. Temperature is also a factor since villagers cannot work if is too cold, unless they have proper clothes (produced from hides by the Hunter or later, by a tailor from flax or cotton), or if is too hot, they need to take pauses to drink water. Some might even get sick, but if you have a Herbalist he should take care of the problem, but it will take time based on the gravity of the illness. That’s it for now. Thanks for your support, George, LW Games
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